Category: Wireframe

They add strategy to a genre-defining shooter. Andrew Gillett lifts the lid on Space Invaders’ disintegrating shields. Released in 1978, Space Invaders introduced ideas so fundamental to video games that it’s hard to imagine a time before them. And it did this using custom-made hardware which by today’s standards is unimaginably slow. Space Invaders ran […]

The post Coding Space Invaders’ disintegrating shields | Wireframe #9 appeared first on Raspberry Pi.

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88 Heroes composer Mike Clark explains how music and sound intertwine to create atmospheric game worlds in this excerpt from Wireframe issue 8, available now. Music for video games is often underappreciated. When I first started writing music in my bedroom, it took me a while to realise how much I was influenced by the […]

The post How musical game worlds are made | Wireframe #8 appeared first on Raspberry Pi.

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Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it. We uncover their stories in this excerpt from Wireframe issue 7, available now. In 1998, the release of the Dreamcast gave Sega an opportunity to turn around its fortunes in the home console market. The firm’s […]

The post Inside the Dreamcast homebrew scene | Wireframe issue 7 appeared first on Raspberry Pi.

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Game developer Andrew Gillett explains how to make a simple text adventure in Python — and what pitfalls to avoid while doing so — in the latest issue of Wireframe magazine, out now. Writing games in BASIC The first game I ever wrote was named Pooh. It had nothing to do with the bear. In […]

The post Building a text adventure | Wireframe #6 appeared first on Raspberry Pi.

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